The Mednafen team have released a new version – 0.9.45.
Official Website: https://mednafen.github.io/
mednafen-0.9.45.tar.xz
SHA-256: 49715544a5eb7a678f7f01994f38aa14e2192f00d201684184665665073a600e
mednafen-0.9.45-win64.zip
SHA-256: 89a6f67711c2e0bb4c5e59fb684e7e54dbb3b3c4acee94ecab52740a204e942d
mednafen-0.9.45-win32.zip
SHA-256: 27c6bc064e96a54fe082b834fa29019ac8e82b9f1bc9be047e2ec633bd1b424f
Changes:
-- 0.9.45: --
May 29, 2017:
Tweaked netplay sound buffer underrun kludge code.
The netplay server host and port being connected to are now printed to the netplay console at the beginning of a
connection attempt.
Netplay connection attempts to servers are now non-blocking.
May 25, 2017:
SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS.
May 23, 2017:
SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel.
SS: Added emulation of the light gun("Stunner"/"Virtua Gun").
April 28, 2017:
#include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements
from various header and source files), to reduce the probability of portability problems
(due to neglecting to explicitly include a header file) when different standard C/C++ libraries
behave differently in regards to what header files include what other header files.
Added a sound output driver for OpenBSD's /dev/audio.
Reworked the sound output format conversion code to be more versatile,
April 25, 2017:
NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with
actual hardware(albeit the English version).
April 24, 2017:
SSFPlay: Added save state support.

